
- Mario kart double dash for mac how to#
- Mario kart double dash for mac install#
- Mario kart double dash for mac archive#
Example: mkdir out & cd out & afsdump.Works with AFS archives found in several Sega games.
Mario kart double dash for mac archive#
These tools all build and run on macOS and Ubuntu, but are untested on other platforms.Īfsdump - extracts all files in an AFS archive to the current directory. Executables will be generated for each tool.
Mario kart double dash for mac install#
sudo apt-get install cmake libsamplerate-dev libopenal-devĪfter the dependencies are installed (on any platform), do this:. On Linux, install the dependencies with apt-get: brew install cmake libsamplerate openal-soft. On macOS, install the dependencies with Homebrew or MacPorts. Feel free to create a GitHub issue if it doesn't build on Windows. Unlike macOS and Linux, there is no CI for this project in the Windows build environment, so I may accidentally break this and not know about it. During the step where it asks which packages to install, set View to "Full", then search for each of these packages and change "Skip" to the latest version available:Īfter installing all these, open a Cygwin bash shell do to the rest of the steps. On Windows, install the dependencies via Cygwin ( ). Mario kart double dash for mac how to#
See the Building section for how to install the dependencies. The Windows releases on the GitHub repository are built for the amd64 architecture and are dynamically linked with Cygwin DLLs, so you'll have to install some parts of the Cygwin runtime environment to use them.
The macOS releases on the GitHub repository are built for the latest version of macOS on an arm64 (Apple Silicon) system. Protracker/Soundtracker modules (modsynth).MIDI, INST, SONG, and related resources from classic Macintosh games (smssynth).AAF, BX, and AW files from Super Mario Sunshine, Luigi's Mansion, Pikmin, and other games (smsdumpbanks, smssynth).Yay0 and Yaz0 files from various Nintendo games (prsd).
PRS files from Phantasy Star Online (prsd). PAE files from Phantasy Star Online Episode III (pae2gvm). RCF files from The Simpsons: Hit and Run (rcfdump). GVM files from Phantasy Star Online (gvmdump). GSL files from Phantasy Star Online (gsldump). GCM and TGC GameCube disc images (gcmdump). AFS archives from various Sega games (afsdump). So if you want to make your own Mario Kart Double Dash tracks, check out the topic by tool creator Shibboleet on SMW Central or view the files for the tool on GitHub today.Gctools is a set of tools for reading and translating video game files. It also has the ability to view models for any object used on the track, check for updates and all kinds of other neat stuff. Like say, the seagulls in the background of Peach Beach or Daisy Cruiser. But either way, it’s a really cool tool, and it lets you not only set up the track geometry and preview banners, but also do things like specify what path moving characters and objects should take. It’s a tad technical, at least compared to the likes of Lunar Magic or Super Mario Bros X. Here are some nice screenshots showing the editor in action, as well as the features you can use: A track editor designed specifically for editing Mario Kart Double Dash tracks and arenas. Well if so, you’re in luck! Because over at Super Mario World Central, they’re holding the biannual Creativity Convention, a virtual event where hackers, modders and other game developers can share their work with others.Īnd one of today’s new projects is DouBOL Dash.
Or ever feel like you’d want to design your own tracks for it? Are you a fan of the Mario Kart series? Do you have fond memories of playing Mario Kart Double Dash on the Gamecube?